ai-written dungeons
Every dungeon carries its own bible: antagonist, tone, factions, rooms, written by AI before you arrive, then narrated room by room as you walk.
each descent written by ai · no two are the same
You give it shape by walking it. By choosing how to speak, when to strike, what to read and what to leave unread. Some pages let you out. Some keep you.
free to begin · impossible to repeat
Sub Rosa is a text-based RPG where every descent is generated in real time, and every choice shapes the story that follows.

Latin: under the rose. The Roman custom of hanging a rose above a table to mark a conversation as confidential.
Sub Rosa is a text-based mobile RPG, inspired by classic MUDs, rendered as a manuscript that has lived through centuries. Each run is a self-contained dungeon: generated by AI, shaped by your choices, kept private.
Fifteen minutes for a small descent. Two hours for a deep one.








Every door opens onto a dungeon that did not exist before. Rooms, encounters, choices, events, and discoveries are written the moment you begin your descent.
Every dungeon carries its own bible: antagonist, tone, factions, rooms, written by AI before you arrive, then narrated room by room as you walk.
ATK, DEF, CAR, INT: points placed by hand before you step in, more of them the higher you have risen. Strike, brace, speak, study: each round resolves a check against a difficulty, and the result is what you take and what you give. Deeper in, the craft opens: spells for a keen mind, and rare special strikes saved for the worst of it.
Take up a calling as you rise: duelist, scholar, silver tongue, warden, delver, each bending a single virtue one point in your favour. A name carried through the door, not a power spike.
Coin banks home from every descent: the whole purse on a clean exit, half on a defeat. Spend it in the armory on the weapon, armor, or charm you carry in next. What the dungeon leaves to chance, you may choose.
Each dungeon hides a truth. Inscriptions, dialogue, scattered notes: they accrete. Find enough fragments and the secret reveals itself before the boss does.
Carry one to three relics home from a victory; they alter the next descent in small, narrative ways. Everything else you meet fills a private study: creatures, truths, endings, kept whether you win or fall.
Clear a dungeon at its hardest and trials open: stacking bindings, meaner descents, richer rewards. For subscribers, ironman: one breath, whatever the size, and the sterner glory of making it back.
One dungeon a week, drawn once for everyone who dares it. Descend the same rooms as every other player and see where you stand: survivor, contender, ascendant, or paragon. A subscriber's rite, reset each week.
two open to all. three open to those who carry the wider archive. four more are being carved.
Each week a single dungeon is drawn: the same descent for everyone who takes it. One sitting to see how far it lets you go.
How you fare sets your standing among all who dared the same rooms that week: survivor, contender, ascendant, or, for the few who go furthest, paragon. When the week closes, coin is paid to those who placed, and a paragon’s name is kept in the study on a dated trophy.
A subscriber’s rite. One attempt a week counts toward your standing; the rest are practice. Come Monday a new dungeon is drawn, and the standing begins again.
payment handled by the App Store and Google Play. lifetime is per-account, restorable on any device you sign in to.
the first five victories are yours to keep, free. subscribe to open the wider archive, the harder trials, and the weekly ranked descent.